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Middle 2D Artist

Veli Technologies Ltd.

RemoteUkrainemidFull Time
Posted
today
Source
Himalayas
Field
Engineering, Design, Marketing, People & HR

Skills

PhotoshopSketchFigmaUI DesignAI

Description

We’re a product powerhouse building a full-stack ecosystem for iGaming businesses. 40M+ players. 250 brilliant minds. One bet: our technology is so rock-solid that we stake our own business on it. From our hubs in Ukraine, Georgia, the UK, and the Philippines, we blend real-world experience, a battle-tested Tech Radar, all within an open-door culture. We invite the Middle 2D Artist to join the VeliPlay team. VeliPlay is our homegrown game studio — where crash, instant, and real-time mechanics meet bold ideas and sharp execution. Backed by the full power of the VeliTech ecosystem, we built games for today’s players — and tomorrow’s hits. Here, dev meets design, sound meets strategy, and every sprint is driven by one goal: crafting gameplay that feels alive. In this role, you will: - Develop the visual style of crash games with the Art Director and product team. - Create concepts, backgrounds, characters, objects, icons, and UI artwork from sketch to final assets. - Design clear visuals for betting, multiplier growth, cashout, wins, and crashes. - Prepare layered artwork for animation and collaborate with animators on movement and effects. - Adapt and optimise assets for mobile and desktop, following technical requirements. - Collaborate with designers and developers, review integrated artwork, and implement feedback. - Create skins, seasonal artwork, and visual updates while maintaining a consistent style. - Estimate timelines and keep source files and assets organised. Skills and experience you will need: - Strong 2D art skills and understanding of composition, colour, lighting, form, and perspective. - Proficiency in stylised and casual game art, with the ability to follow art direction. - Ability to create cohesive, readable game assets across different screen sizes. - Proficiency in AI tools for creating game assets from initial concepts to production-ready artwork. - Understanding of crash game visuals and key gameplay states. - Experience preparing assets for animation and game integration. - Proficiency in Photoshop; working knowledge of Figma. - Good collaboration, time estimation, and feedback-handling skills. - A portfolio of finished game artwork, including scenes, objects, icons, and UI elements, with at least one sketch-to-final case and a clear description of your contribution. Would be a plus: - Experience in iGaming, especially crash and instant games. - Experience creating a game’s visual style from scratch. - Knowledge of Spine, After Effects, or 2D animation principles. HIRING PROCESS: Intro Call with TA Specialist → Test Task → Hard skills interview → Final interview → Offer We offer: - Level up daily. Real mentorship, a clear career path, and support to lead your product. - Battle-tested tech stack. Work with what we bet on: microservices, serverless, SRE strength. - Health comes first. Health support options vary based on your location. - Work your way. Remote, Kyiv, Tbilisi, Manila, London — or mix it up. - Time off that matters. Paid vacation, public holidays — to recharge your way. - Build your brand. Share your story, grow your voice — inside and out. - Culture with a pulse. Team offsites, community events, and the energy of people who care. Originally posted on Himalayas

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