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Fractional Product Systems Designer (Web + iOS) - Remote (U.S. Based)

Serious Development

RemoteUnited StatesseniorPart Time
Posted
1 month ago
Source
Himalayas
Field
Engineering, Design

Skills

Design SystemsPrototypingOnboardingAngularFigmaUX DesignUI Design

Description

Part-time: 20-30 hours per month Details: Competitive hourly rate (Senior, Fractional). Long-term engagement if mutually successful Job ID: 26FRA301 Fractional Product Systems Designer (Web + iOS) - Remote (U.S.- based) Overview Serious Development builds internal business applications at speed using: v0 for prototyping, Angular + PrimeNG for implementation, Native iOS apps that feel like iOS, not web-on-a-phone. We are seeking a Fractional Product Systems Designer (Web + iOS) to design how our products behave over time. Why This Role Exists We build internal business applications at speed using: - v0 for prototyping - Angular + PrimeNG for implementation - Native iOS apps that must feel like iOS, not web-on-a-phone As our velocity increased, traditional screen-based design became unnecessary. What did become necessary is system-level UX ownership. This role exists to ensure our products remain: - Predictable - Consistent - Native to their platforms - Easy to learn and hard to misuse You will not be designing every screen. You will be designing how the product behaves over time. Who You Are Required - Senior-level product or systems designer - Experience with internal or enterprise applications - Strong systems thinking; comfortable defining rules and constraints - Deep familiarity with iOS as a platform (not just mobile UI) - Comfortable challenging PMs and saying “don’t ship that” - Pragmatic, opinionated, and not precious about visuals Strong Plus - Experience cleaning up inconsistent products - Familiarity with component-based design systems - Experience working with engineers directly - Prior fractional or advisory roles Red Flags (for us) - Portfolio-first, system-light background - Strong preference for redesigns over convergence - Focus on “delight” over clarity and predictability - Reliance on Figma as the primary output What You’ll Be Responsible For Product-wide UX coherence - Own interaction patterns across the product - Ensure similar problems are solved the same way - Reduce inconsistency as new modules are added - Prevent UX drift as multiple PMs and teams ship in parallel Working within existing products - Audit current applications and patterns - Identify what already works and should be preserved - Drive convergence — not redesign-for-the-sake-of-redesign - Respect user muscle memory Web UX (Angular + PrimeNG) - Define how PrimeNG components are used (tables, forms, filters, modals) - Establish behavioral standards: - States - Errors - Permissions - Progressive disclosure - Prevent “almost-the-same” component variants iOS UX (Native-first) - Ensure strict alignment with Apple Human Interface Guidelines - Catch web/Android patterns leaking into iOS - Enforce native navigation, gestures, and control usage - Prioritize platform correctness over internal consistency when they conflict Partnering with PMs - Review v0 prototypes and early implementations - Provide fast, opinionated feedback - Help PMs reason through UX tradeoffs - Establish clear guardrails PMs can confidently operate within What You Will Not Be Doing - Pixel-perfect mock production - Designing every feature or screen - Maintaining Figma parity with code - Visual branding or marketing design - Creating handoff artifacts for engineers - If your default output is screens, this is not the right role. What Success Looks Like - UX feels consistent across modules and platforms - PMs move fast without inventing new patterns - Fewer usability questions from users - Faster onboarding with less training - No “why does this work differently over here?” moments - No large-scale UX rewrites six months later How You’ll Work - Review-heavy, not production-heavy - Embedded early in feature thinking, not late-stage polish - Prefer rules, patterns, and written guidance over visuals - Use Figma only when a concept cannot be expressed clearly in text or prototypes - Code and prototypes are the source of truth. Originally posted on Himalayas

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