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Senior Graphics Programmer (Mexico/Remote)

Play Magic

RemoteMexicoseniorFull Time
Posted
today
Source
Himalayas
Field
Engineering

Skills

CommunicationUnreal EnginePrototypingC++

Description

- Mexico or remote, fulltime Your responsibilities: - Design and implement elegant solutions focused on scalability, performance, and maintenance - Write clean, professional, and maintainable code - Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others) - Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes - Communication and collaboration with other team members in different departments (e.g. Art, Design, Production) - Expansion of existing projects for new hardware or devices if required - Proactively problem-solve performance and stability issues when necessary - Foster a culture of sharing knowledge, best practices, and standards - Identify bugs and issues and suggest solutions to mitigate problems - Ensuring high product quality, together with Quality Assurance - Support and contribute to new ideas to game design and implement proof of concept REQUIRED QUALIFICATIONS  - 3+ years experience at a professional video game company - At least 1 shipped game title in a rendering role - Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience - Solid experience with shader languages, graphics APIs, and debugging tools - Experience with GPU/CPU profiling and optimization techniques - Familiarity with Physically Based Rendering and related concepts - Solid proficiency in C/C++, including refactoring, optimization, and testing - Confident researching / prototyping new technologies - Strong problem-solving and analytical skills - Experience with DirectX11, OpenGL 4.0, or Vulkan. BONUS QUALIFICATIONS - Advanced knowledge of ray tracing techniques, CPU or GPU based - Hands on experience with Unreal Engine - Work with major VR Platforms (Oculus, Vive, PSVR) - Work with major modern consoles (XBox One, PS4, Switch) - Familiarity with Plastic SCM, Perforce, or other modern SCM best practices Originally posted on Himalayas

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