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Art Implementer

Sperasoft

On-siteBelgrade, City of Belgrade, SerbiaFull-time
Posted
3 weeks ago
Source
Sperasoft (workable)
Field
Engineering

Skills

CommunicationUnreal EngineBlender

Description

Responsibilities: - Implement artwork from environment and prop artist - Create LOD’s and collisions for game ready assets - Set up placeholder assets with the correct naming and file structure for the asset, blueprints, and materials - Implement prototypes and final assets into the game. - Contribute to the team-oriented environment - Address and re-implement assets to fix errors Requirements - 2+ years of working experience as an Environment/3D Props Artist - Solid modeling skills using Blender and Maya, shown in portfolio - Understanding of modular environment workflow - Proficiency with software packages and tools of the games industry - Experience in optimizing polygon counts, creating and managing LODs, and setting up collision models - Ability to receive and apply constructive feedback - Self-motivation, good communication skills, and a great team-player attitude Would be a plus: - Moderate experience with Unreal Engine 5 or other game engines - Have a QA mindset and problem-solving skills to identify and make fixes to assets as needed Benefits - Working with an international team of world-class professionals on exciting and challenging projects - Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events - Medical Care package - Sensibly flexible working hours - Breakfasts, snacks and fruits available during the day, tea and coffee machines - Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others Role Information: EN Studio: Sperasoft Location: Europe, Belgrade, Vojvodina, Serbia Area of Work: Game Development Service: Create Employment Type: Full-time, Permanent Working Pattern: On-site

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